Harlequin: Physical concludes with our ninth session. This session was three weeks after the last so it’s rough getting rolling. The gang has most of what they need for the run, now let’s see if they can get through it without a hitch. Take a listen and see what it takes to get past some magical beasties.

 

Download Episode 014 – Harlequin – Fields of Green

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Hey! Did you know last week’s episode put us over 24 hours of audio? If you’ve listened to all the episodes so far, you’ve used up a whole day of your life. I’m so proud of you.

Episode 012 – Harlequin – Getting Physical

We start up on of the great classic adventures this week, with the multi-campaign Harlequin. Harlequin is one of the legendary adventures built to really get players into Shadowrun. The adventure is designed to be played in a series of related adventures over the lifetime of a group’s runs. As the players take part in the adventure they gain clues of a larger meta-plot that’ll be resolved down the road.

I’d also like to welcome another new voice this adventure. Well, new in an old sense. Zendead rejoins Hiddengrid from the player side of the table, taking up the role of Shadowshot. Give him a hardy welcome.

Now, let’s go see what rabbit holes this adventure will make us jump down.

 

Download Episode 012 – Harlequin

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Like the music? Check out the artist below!

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