Author: nulloperations

This week Dreamchipper the runners clean up their mess and move on to the next objective of the run.

We do have email contacts for you! Feel free to ping us at hatemail@hiddengrid.com and gm@hiddengrid.com. Want it read on the show? Let us know who it’s addressed to and if you’d like it broadcast in an episode. The players will be happy to comply.

 

Download Episode 019 – Dreamchipper – The Queen of Denile

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Episode 018 – Dreamchipper – Served Hot

This week Dreamchipper continues with something vicious coming down the pipe.

We do have email contacts for you! Feel free to ping us at hatemail@hiddengrid.com and gm@hiddengrid.com. Want it read on the show? Let us know who it’s addressed to and if you’d like it broadcast in an episode. The players will be happy to comply.

 

Download Episode 018 – Dreamchipper – Served Hot

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Episode 017 – Dreamchipper – Con Report

This week Dreamchipper continues with a change in background noise. Apologies up front.

In the adventure, the players find their second major lead and a huge source of information (and maybe firepower) for their job. First though, let’s see how this hacking attempt goes.

 

Download Episode 017 – Dreamchipper – Con Report

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Episode 016 – Dreamchipper – Rotating Faces

This week Dreamchipper continues with a change in roster. Mr Black is going into temporary hiatus and a new guy is taking up his mantel. It’s a bit of a retcon as Tex appears whole cloth in Black’s place.

In the adventure, the players look for more clues and find a potential ally who might just lead them to the resting place of the chips Urlan hired them to obtain.

 

Download Episode 016 – Dreamchipper – Rotating Faces

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Episode 015 – Dreamchipper – That’s Good Eats

Dreamchipper is another great “This is a Shadowrun” Adventure. It’s also an example of combining strong social activity with a mix of heavy violence. It’s all fun and games when the gang goes looking for trouble and finds it at every step. Dreamchipper provides and with a revolving cast of players, it’s a great spark for adventures to come.\

And remember, the only constant is change.

 

Download Episode 015 – Dreamchipper – That’s Good Eats

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Hey! Did you know last week’s episode put us over 24 hours of audio? If you’ve listened to all the episodes so far, you’ve used up a whole day of your life. I’m so proud of you.

Grid Diagnostics: Manufacturing the Grid

The players of the Sixth World Chronicles dot across North American ranging from Central Florida up the gulf to Mississippi and up the eastern coast to DC so getting together in meat space isn’t the easiest method for playing. Instead we opted for a virtual game and the issues that created. The setup for running a virtual role playing group comes through trial and error, willingness to accept limitations, and a drive to try and break what you can. Per the request of a number of you, I’ll get down to the nitty gritty of how we manage this feat, record it, and get it out there for your consumption.

Recording – Skype, Pamela, and settings

While I am a podcaster beyond the Hiddengrid, I’m not invested enough to purchase a mixer yet and run a dedicated recording machine. Instead I opt for running Skype and a recorder wrapper on top of it. I’m a major Skype advocate, and have been for years now. The ability to create a centralized chat room with recorded text conversations and voice communication is ideal for a virtual gaming session. My current call recorder wrapper is a software suite called Pamela Call Recorder. The system runs pretty smoothly with Pamela prompting to record once we get the call rolling and easy to close down once the game session is done.

I output Pamela (or any other recording suite) to stereo wav, catching my audio one channel and the rest of the group’s audio on another. While our sessions weigh in between three to four hours, I’ll split our recording into two sessions a night to ensure the file size doesn’t get too unwieldy and that should an error occur with the recording, only one track may be lost.

Editing – Audacity and Levelator

My first action with the recorded wav file is to convert it to two mono channels within the program Audacity, a free audio editing software tool for PC. Here I’ll listen to the episode, remove as much noise, coughing, and background guests as I can. I don’t intend to modify the recording to a full professional level recording due to the length and design of the project, but I do try to make sure the audio is easy to listen to. Once satisfied, I’ll export the track to another combined wav file and run it through a program called Levelator. This is another free audio tool used to bring the audio from different sources down to a similar range. For our group it’s especially important with the volume differences between players like Jess and Dan. The next step is to pull the updated wav into a template file I have setup for each adventure series and record and overlay an intro and outtro, and stinger if we have one. I would note that except for shorter adventure segments, we always cut each episode in half. It gives us coverage on the weeks we’re not gaming and helps spread out the fun of the game. It also decreases the amount of time I have to spend on each episode editing since I can essentially get by working out two episodes every other week.

Publishing – WordPress and iTunes

The final part of the process is exporting to an mp3 and adding our ID3 tags then uploading to the site. Prep the blog entry then post on the appropriate release day. ITunes runs off of the WordPress RSS feed on the Hiddengrid site, so I don’t need to manually mirror the entry to Apple’s directory. From there you either find the posts through direct RSS access or through a site that copies the depository of iTunes’s listed podcast feeds. I should note that these entries won’t show up there because iTunes only pulls posts with audio entries and the tag Podcast on it.

And that’s it from start to finish for each episode. The total processing time takes the length of the time we played (around 3-5 hours on average) plus an hour to edit, run Levelator and export to and from Audacity, and add the extra audio segments. The start of each adventure also includes about an hour to three hours researching music and finding the right sound for each segment.

Interested in having your group’s audio played on the Hiddengrid? We’re open to submissions provided you follow these rules:

  1. Audio should be clear. This is open to interpretation but if I feel I can’t make out the game over background noise or recorded volume and quality of players audio the game’s not going to make it to the feed.
  2. No Music unless licensed. We can only play music that has a clear license allowing usage with podcasting and broadcasting. Magnatune is a great example of these types of providers and we have a standing membership with them to play their music. If you’d like to suggest songs from that catalogue, feel free.
  3. Explicit is fine but don’t try to outdo Dan. Seriously, I hate having to edit Dan each week on the podcast so I’m not interested in doing it for the guest shows as well. Adult conversation and topics are fine, but directly trying to be offensive is a good way not to have your session show up on the feed.
  4. Understand the license. We’re released on a Creative Commons, Attribution, Non-Commercial, Share-alike, Unported 3.0 License. Audio given to us should be provided under the same license, so I’ll this permission when you’re releasing the audio to me to use. Be sure to provide your name, and the names of all the people involved in the recording so I can provide attributes to you.

If you’ve got any questions about the podcast’s technical aspects and production, I’m always open to questions about the Hiddengrid.

Links to the tools:

Harlequin: Physical concludes with our ninth session. This session was three weeks after the last so it’s rough getting rolling. The gang has most of what they need for the run, now let’s see if they can get through it without a hitch. Take a listen and see what it takes to get past some magical beasties.

 

Download Episode 014 – Harlequin – Fields of Green

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Hey! Did you know last week’s episode put us over 24 hours of audio? If you’ve listened to all the episodes so far, you’ve used up a whole day of your life. I’m so proud of you.

Episode 013 – Harlequin – Moving Around

Harlequin: Physical continues with part two of our eighth session. With El having visited a famous Decker haunt in the Seattle Metroplex, will our gang have what they need to get the job done and grab that book? Take a listen and see what planning they’ve started.

 

Download Episode 013 – Harlequin – Moving Around

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Episode 012 – Harlequin – Getting Physical

We start up on of the great classic adventures this week, with the multi-campaign Harlequin. Harlequin is one of the legendary adventures built to really get players into Shadowrun. The adventure is designed to be played in a series of related adventures over the lifetime of a group’s runs. As the players take part in the adventure they gain clues of a larger meta-plot that’ll be resolved down the road.

I’d also like to welcome another new voice this adventure. Well, new in an old sense. Zendead rejoins Hiddengrid from the player side of the table, taking up the role of Shadowshot. Give him a hardy welcome.

Now, let’s go see what rabbit holes this adventure will make us jump down.

 

Download Episode 012 – Harlequin

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In between the sessions of a run, a few players decided they just couldn’t make it and we had some down time. Rather than just not run a game, I ran part of the crew through a Shadowrun classic. Food Fight comes from the first edition core book and it’s even had a 4th edition version we hacked up and pasted 2050 rules onto. It’s a ton of fun and has some lasting effects no one expected.

Enjoy the diversion, and grab something quick to eat with Food Fight.

 

Download Episode 011 – Food Fight!

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